The following submissions have been accepted to the 1st Computational Creativity and Games Workshop. The presentations will be held on June 28 at the International Conference on Computational Creativity 2015. Please take a look at the schedule page for more details.
A .zip archive of all accepted papers are available here.
Presentations
- A Different Kind of Physics: Interactive evolution of expressive dancers and choreography
Kate Compton and Michael Mateas - AudioNode : Prototypical Affective Modelling in Experience-driven Procedural Music Generation
Elise Plans, David Plans and David Morelli - Automatic Puzzle Level Generation: A General Approach using a Description Language
Ahmed Khalifa and Magda Fayek - Composing Video Game Levels with Music Metaphors through Functional Scaffolding
Amy K. Hoover, Julian Togelius and Georgios N. Yannakis - Discovering Unique Game Variants
Aaron Isaksen, Dan Gopstein, Julian Togelius and Andy Nealen
- Sonancia: Sonification of Procedurally Generated Game Levels
Phil Lopes, Antonios Liapis and Georgios N. Yannakakis - The TekaTekiTech System for Automated Minigame Generation: First Steps
Edward Powley, James Clewett and Simon Colton
Demonstrations
- BotPrint: Casual Robotic Evolution
Kate Compton, Dylan Lederle-Ensign, Zhongpeng Lin, Joe Mazeika, Afshin Mobramaein, Jonathan Pagnutti, Huascar Sanchez and Jim Whitehead