Computational Creativity and Games Workshop (CCGW 2017)
June 19th, 2017 – Atlanta, Georgia
Submission deadline: April 14th, 2017
STATEMENT TO INTERNATIONAL ATTENDEES
We stand together with the international research community, and value and welcome the participation of our international colleagues in CCGW 2017. We will live stream the paper presentations at the workshop as usual. If international delegates have articles accepted for presentation at the workshop but are unable to travel to Atlanta due to US travel restrictions, we will make arrangements for remote participation by these delegates. Please contact us for any questions or concerns.
ABOUT THE WORKSHOP
Digital games are an ideal application area for the study of computational creativity: they combine many creative domains within a digital framework (visuals, audio, narrative, game and level design, gameplay). This makes games well-suited to a wide range of autonomous creative agents, experimental co-creative tools, and overviews of historical and potential creative applications in games. The 3rd workshop on Computational Creativity and Games focuses on and highlights research at the intersection of games and creativity.
Papers may cover a variety of topics within computational creativity in digital games, including but not limited to:
+Generative techniques that focus on creativity in either approach or content (e.g. procedural content generation (PCG) or automated game generation)
+Automatic evaluation of game content or gameplay
+Automatic gameplay (especially work that focuses on gameplay as performance)
+Co-creative game design tools
+Cultural issues relating to generative software and games or game design
+Surveys, ontologies and reports of computationally creative software in games
We welcome paper submissions up to 8 pages (including references). Due to a tight review schedule, papers over 8 pages may be rejected without review. The review process will be single-blind, but you are welcome to make your papers anonymous. All papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats). Formatting instructions, as well as LaTeX and Word style files are provided in the ICCC Author Kit (http://computationalcreativity.net/iccc2017/ICCC-author-kit.zip).
Papers should be submitted through EasyChair (submissions will open soon!). Accepted papers must be presented by an author on June 19, 2017 at Georgia Institute of Technology (Georgia Tech), Atlanta, Georgia.
Submission deadline – April 14, 2017
Author notification – May 5, 2017
Camera-ready deadline – May 20, 2017
Workshop – June 19, 2017
We will announce any changes to these details on our website (http://www.ccgworkshop.org/), through Twitter and through mailing lists.